Monday, October 25, 2010

Great Designer Search 2 - Multiple Choice Test

MaRo has posted the answers with explanations for the GDS2 Multiple Choice test.

A few comments on the test:

I scored a 39 of 50.

#6: I misunderstood the question as "which one of these abilities would we least likely to pair with a CREATURE with Flash".

"The next time target instant or sorcery spell would deal damage, it deals double that damage instead." seems like a terribly narrow ability to print at all and would confuse some players about when and how to use it.

#13: I hope the 2 people that voted a DEMON with INTIMIDATE and a DISCARD ability misclicked.

#16: How did 35 people chose w or g as least appropriate color for a 2/2 for 2??? They print those cards in every dang set - in green's case literally since day one. (Grizzly Bears & Glory Seeker)

#19: I think I over-thought this one as on my notes for the test I wrote "why is this an Aura?!" but chose "change damage to life loss". My reasoning is that black spells that affect a player but not a creature pretty much always cause life loss while having this wonky spell be an Aura instead of a Sorcery would make sense in a Enchantment-heavy block.

I realize now my logic is flawed anyway because the existence of Planeswalkers means player-only black spells are no longer strictly better if they cause life loss since damage could be redirected to a planeswalker.

#21: This was another "WTF people?" question. To the 8 people who thought black could affect Enchantments what card were they thinking of that sets any kind of precedent for this? Grossly misunderstanding Mortify?

#25: I remembered this correctly not because of Tezzeret not being an Artifact Planeswalker but because of Ajani not being a Cat Planeswalker. I do love me some Tribal...

Meanwhile, 2 people either misclicked or somehow forgot Jace The Wallet$$$culptor exists.

#27: I remember the precedent of cards like Aven Cloudchaser.

#32: I immediately thought of larger rare versions of 3 of the 5 cards listed: Conquerer's Pledge, Inferno, and Might Of Oaks.

#33: Almost got this wrong (picking white) but decieded to double check myself with the color philosophy articles.

#34: Flashback has obvious synergy with Dredge.

Madness would go nicely in Rakdos, both flavorfully and mechanically (make yourself discard to achieve Hellbent but still get to cast the spells you're discarding).

#36: Those who did not learn from their mistakes in GDS1 are doomed to repeat them in GDS2. In the discussion for GDS1's essay questions, MaRo said most cards are designed for Spike because of Limited. I blew that question in GDS1 but did not make the same mistake twice.

#44: I voted for Flanking not working when blocking. I was thinking of Bushido, which is similiar and in the same colors but works on attacking and blocking both.

Flanking not including a number seems like a bad answer for two reasons: Flanking is cumulative so if you really want to make it in multiples you just put multiple instances of the word (see Cavalry Master). Also, subsequent abilities like Threshold and Metalcraft don't have a number. Then again, Bushido did have a number.

The correct answer (Flanking doesn't affect Flankers is unintuitive) is so correct that I didn't even realize that rule really existed! I wonder if this means I didn't play enough TPF limited?

#48: I caught Canyon Minotaur, but was one of the people that forgot Flying amidst all the other text on Squadron Hawk. DOH.

#49: I thought Martial Coup was part of a cycle and didn't realize Steppe Lynx was in a cycle (a pretty loose cycle).

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